Technical Artist (remote)

Lucid Reality Labs

Poljska
  • Rad od kuće

What are you working on?
  • Genres: Simulation
  • Platforms: Mobile, VR, Android, VR/AR, AR, AR/VR

For which tasks (responsibilities)?

  • Liaising between heads of programming and design teams

  • Researching and developing technical tools for a project

  • Creating and editing shaders (HLSL, Shader Graph, Amplify) 

  • Supporting artists and engineers in the 3D art pipeline

  • Assisting in asset performance and validation

  • Solving complex technical issues during development

  • Deciding on what software and tools are required for production

  • Developing and maintaining resources and pipelines along with programmers

  • Porting finished art to the game engine

  • Ensuring final art runs to full visual fidelity

  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds

  • Enforcing standards as outlined by heads of departments

  • Developing tools to support production pipeline

  • Setting up character animations and controllers

  • Optimizing environments and establishing physics barriers

  • Creating realtime and baked lighting setups

  • Researching and overseeing the implementation of rendering techniques

  • Developing performance of frame rate and memory

  • Building navigation data and colliders for complex scenes

  • Monitoring the performance of the application

  • Maintaining technical documentation

What kind of professional are we looking for?

  • High attention to detail.

  • Excellent communication skills.

  • Experience with Unity’s Particle System and/or VFX Graph

  • A strong portfolio or demo reel.

  • Solid understanding of art and animation pipelines.

  • Strong knowledge of Unity Engine and Rendering pipelines Unity provides. Experience in creating custom RPs is a big plus.

  • Setting up workflows of art production

  • Familiarity with game systems and the game development process.

  • Scripting skills - C#

  • Good proficiency with Unity’s NavMesh system

  • Familiarity with the Unreal Engine a Bonus

Technologies: Primarily Unity Game Engine, Unreal Engine Knowledge a bonus

What is important for us in a person?

  • Strong mechanical aptitude

  • Spatial awareness and attention to detail

  • Ability to look up and understand technical data

  • Critical thinking and strong reasoning skills

  • Strong collaboration and communication skills.

What are the conditions and bonuses?

  • 24 working days paid vacation, 7 days sick leave, and public holidays;

  • Flexible working hours of remote work;

  • Open-minded and outside-the-box ideas embodied in life;

  • Award-winning and diverse team to grow together;

  • Access to XR technologies;

  • Minimum bureaucracy and a great working environment.

The selection process

CV+Portfolio Screening > HR Interview> Technical Interview > Fit Interview

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