Art Lead (remote)

Lucid Reality Labs

Poljska
  • Rad od kuće

What are you working on?
  • Platforms: Mobile, VR, Android, VR/AR, AR, AR/VR

For which tasks (responsibilities)?

  • Establish and communicate a clear artistic vision for XR projects, ensuring consistency and maintaining high-quality standards across all assets.

  • Lead, mentor, and support a multidisciplinary art team, including 2D/3D artists, animators, and designers.

  • Collaborate closely with development and other departments to ensure seamless integration of art assets into the game engine.

  • Supervise the production of concept art, 3D models, animations, textures, and UI elements.

  • Develop and optimize art pipelines, tools, and workflows to increase production efficiency and meet project deadlines.

  • Provide regular feedback and guidance to the art team to elevate the quality of their work and ensure alignment with the project's visual direction.

  • Participate in sprint planning, resource allocation, and key meetings to ensure art requirements are properly considered and delivered on time.

  • Stay current with industry trends in art, design, and immersive technologies (VR/AR, 3D modeling, real-time rendering, etc.), incorporating relevant innovations into projects.

What kind of professional are we looking for?

  • 5+ years of experience in the XR or gaming industry, with significant time in leadership or art management roles.

  • Expertise across various art disciplines, including concept art, 3D modeling, texturing, lighting, and animation.

  • Solid understanding of color theory and composition

  • Strong knowledge of real-time graphics constraints, particularly on VR platforms and across multiple devices.

  • Proficiency in industry-standard tools like Autodesk Maya, Blender, ZBrush, Substance Painter, and Photoshop.

  • Deep experience with 3D pipelines, workflows, and optimizing art assets for performance and quality.

  • Excellent communication and leadership skills, with a proven track record of guiding art teams and collaborating effectively with cross-functional departments.

  • In-depth understanding of the technical aspects of art integration in Unity engine.

  • Residence within a timezone close to CET.

Nice to have:

  • Expertise in motion design and 3D animation

  • Understanding of rendering pipelines, specifically Unity’s render pipelines.

  • Familiarity with other game engines like Unreal Engine or proprietary engines.

What are the conditions and bonuses?

  • 24 working days paid vacation, 7 days sick leave, and public holidays;

  • Flexible working hours of remote work;

  • Open-minded and outside-the-box ideas embodied in life;

  • Award-winning and diverse team to grow together;

  • Access to the newest XR technologies and devices;

  • Minimum bureaucracy and a great working environment.

The selection process

CV Screening > HR Interview> Technical Interview > Fit Interview

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