What are you working on?
- Genres: Action, Adventure, MMO
- Platforms: PC, Console
Team size and structure?
>50
For which tasks (responsibilities)?
Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
Plan and create assets, scuttering world objects, and dressing.
Craft unique props and modular architecture kits.
Collaborate with the team to ensure assets are optimized and seamlessly integrated into the game world.
What kind of professional are we looking for?
Minimum of 3 years of experience as an Environment Artist in the game development industry.
A portfolio showcasing locations created in Unreal Engine.
Strong experience with Unreal Engine, including asset implementation, dressing, and shader optimization.
Excellent understanding of PBR workflows.
Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
Strong organizational and collaboration skills.
What are the conditions and bonuses?
Competitive salary based on experience.
Flexible working hours and fully remote.
Collaborative and supportive team environment.
Opportunities for career growth and professional development.
Creative freedom and the opportunity to bring your ideas to life.
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